Wednesday, June 17, 2009

Profession Changes in 3.2

  • Alchemy:
    • Benefits from Mixology for Northrend flasks/elixirs increased.
    • A new flask usable only by alchemists, Flask of the North, which increases your Spell Power, AP, or Strength for 1 hour, and can be used in arenas.
    • Endless Healing Potion and Endless Mana Potion no longer usable in arenas. Amount of health and mana has been increased, and the cooldown reduced. They are still usable everywhere else.
  • Enchanting: Ring enchants buffed.
  • Engineering: Hyperspeed Accelerators, Hand-Mounted Pyro Rocket, and Reticulated Armor Webbing buffed.
  • Herbalism: Maximum rank of Lifeblood increased in healing, and Lifeblood now scales slightly from maximum health and is no longer affected by the GCD.
  • Inscription: Shoulder enchants buffed.
  • Jewelcrafting: Dragon's Eye gems buffed.
  • Leatherworking: Fur Linings buffed.
  • Mining: Maximum rank of Toughness buffed.
  • Skinning: Maximum rank of Master of Anatomy buffed.
  • Tailoring: Embroideries improved.
Taken from

I've not seen this discussed much, while it's a pretty massive change coming up. I'm an alchemist..PVE..what do I care about a flask usable in PVP? o_O

I hope it'll all balance out by the end..would hate to switch skills...hmm, though if it turns out that tailoring does indeed get buffed pretty heavily, I can see myself go for the extra mounts. Closing in on 100!

Anybody have thoughts on these changes?


  1. Why would you reroll professions? All of them are getting buffed equally to match the benifits blacksmithing is gaining with epic gems.

  2. Go go engineering!

  3. I love these changes, especially Skinning and Leatherworking, they make my Hunter happy! ^^Oh and Mining and Enchanting make my Paladin happy XD