I got my first trophy of triumph as well. Which got me and Thror discussing about these things.
In a full clear 10man ToC on normal and heroic you have a chance to win max 5 tropies. This is if you actually clear the place with 50 attempts left in the pocket (attempts left divided by 10 gives number of tropies in tribute chest), since all of these tropies come from the tribute chest.
In a full clear 25man ToC on normal and heroic you have a chance to win max 5 tropies on normal, then 5 tier tokens on heroic. And this is without anything in the tribute.
Theoretically once you can clear the whole hard mode without losing attempts this makes that 25s get about 3 times as many as 10, which is ok, since the 25s have more people.
However, until you can do this, and you're in a 10man pure guild, and you cannot do a perfect hard mode (which I assume to be pretty impossible for most guilds in the beginning), you will get 1 or 2 tropies on 10, and still 10 tropies on 25.
Sticking this back in numbers:I can understand that Blizzard didn't want the 25s to gear themselves up through the 10s too easily, but please allow the 10s to gear up through the 10s at least. This disparity is a bit too much to my taste.
10 players, 1 tropy = 10 % of your raid with a tier piece per week
25 players, 5 trophies + 5 tier pieces + at least 1 from chest = over 40% of your raid with a tier piece per week
Besides that, not only do 10s get less loot, they also get worse loot. I keep wondering why since there are plenty of fights that are actually harder on 10 then they are on 25, simply because of the lack of extra bodies.
I mean fair enough, a 25man is harder to organize than a 10man. But if Blizzard wants to reward that, the extra loot should go to the raidleader. They are the ones organizing.
Until then it would be nice if Blizzard would stop seeing the 25s as more important and recognize the 10s for what they are. Good steady raid instances, that are just as hard to clear, only hard in different ways.