Showing posts with label raid preparation. Show all posts
Showing posts with label raid preparation. Show all posts

Monday, December 3, 2012

Gara'Jal the SpiritBinder - Quick Guide

To find a full guide you only have to google and it comes up with many, many results. But a quick guide to have on the other screen when you have to quickly go over the fight before you begin...yah, not so much.

So often I make my own guides and then share them with whomever comes accros them on my blog.

This time Gara'Jal the Spiritbinder.


Raid Composition:
- 2 tanks
- 2 or 3 heals
- 5 or 6 dps

Phase 1 until 20% health - Phase 2 - at 20% he frenzies.

Tanks need to swap when a tank phases out, the tank who phases out needs to make sure that he kills his very own special enemy in the spirit world. (Banishment)

When the boss summons a totem some dps and heals need to go kill the totem and enter the spirit world by doing so.

2 dps + 1 heals in 10man
4 dps + 1 heals in 25man

The healer needs to heal the people inside to full which will give them an extra action button. This button allows you out again. You need to leave before the debuf runs out or you'll die.

Inside the Spirit World the dps needs to kill the adds that float around, since they damage everybody outside.

The healers need to heal, a lot. The more heals they land the higher the dps gets from the people that are inside with them because they will receive a stacking buff. So cast a lot of small heals. (but make sure to heal to full on time).

Outside it is tank and spank, stand and shoot, and do as much damage as you can. Just make sure to NOT stand in the totem circles when it's not your turn.

The boss casts voodoo dolls regularly on people. This prevents you from going into the spirit world.

To prevent confusion about who goes in, and who doesn't we use the addon Gara'JalAnnounce. This addon will set up everything as long as you have done a role check. You can however adjust priority of people who go in and out.

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The next post I'm working on will be about this: (Copied from MMO-Champion)

"Regarding the alt unfriendliness of MoP. You created a huge requirement sink and refuse to address the elephant in the room"
"If an alt gets every accomplishment your main has then you have few reasons to play that alt. There has to be a better design."
"I disagree Greg. I play dif chars because I want to play a dif class, not to get some achieves. Make them all .net bound."
"But what are you going to do on that character if it has everything the main does. Just raid?"

PS: My raid managed to get 2nd boss Heart of Fear down this weekend. Well done guys!

WoW Mood:

Monday, November 26, 2012

25 vs 10man


We love 25 player raiding. We also love 10 player raiding. We have people on the team that do both, depending on who they are. We aren't really satisfied with the state of 25 player raiding right now. Our goal when we made the raid changes at the start of Cataclysm that unified the 10 and 25 player lockouts was to let players choose the raid size that they preferred and make it a fair choice. 
At the time, we were responding to feedback from many players who preferred 10 player raiding and felt pressured to do 25s because they offered such better loot. The reality, something we failed to properly account for, is the logistical burdens of maintaining a 25 player roster. Those burdens are borne almost exclusively by the officers, raid leaders, and guild leaders of those groups. Those pressures are such that it tends to cause those groups to splinter into 10s. Before there was the carrot of 25s give you the best loot in the game, which was enough to get guilds to push through those stresses by recruiting more or making it work. 
Now it is easy to say, well, we only have 21 people on at raid time, let's just do 10 mans instead of cancelling the raid. Then you go down the road to transitioning to a 10 player guild. It isn't a reflection of what our players want, but what is simplest for the guild leadership. We are looking at trying to better incentivize 25s, recognizing that for it to be a fair choice, there needs to be something to compensate for that additional logistical burden.
A blue poster posted this a couple of days ago. I picked it up from MMO-Champion from this post, and I immediately saved it as a draft. Knowing that it was something I wanted to speak my mind about when I would have the time.

Overall this statement tells me that there will be a higher loot level again at some point for 25s. Especially with tests going on already with 10s and 25s being separate lockouts again.

If the burden is completely on the raidleader/officers/guildleaders, and those people are done with the catherding, what is the problem of them turning to do 10s instead of 25s?

If the general raider is not willing to step up to do the extra work, why should they be the ones rewarded? Attendance bonus?

"There needs to be something to compensate for logistical burden."
I disagree. Obviously people would prefer not to do this. 

Obviously people prefer to do 10s. Because there is currently nothing holding them from 25s. 

Yet, they don't.

Why do they need to be pushed into doing the 25s anyways? Why is it so important that the 25s are more popular than they are now? It feels like these people need to be bribed into doing something they would prefer not to do.

If I would not get paid for my job, I would not work either. So does this mean that I prefer working over doing something else? No. If given a choice and having everything even I would much prefer to do only the things I want to do, and not go to work. And I like my job, but there are still quite a few things I would like doing better.

So are the 25s supposed to be like work? Are players supposed to be pushed into 25s? But if they are obviously not fun enough without the extra incentive of 'salary' why would Blizzard want to push people in that direction?

To me it seems that currently people can decide to do 25s if they prefer that size. It seems to me that the fact that so many 25s have fallen apart is proof that the leadership prefers 10s over 25s. And to be honest, it's also proof that the players prefer 10s. Because if they would be so hung up on doing 25s, why do they not put in the extra time and energy to get that done?

Frankly, if you're a player who wants this or that, but is not willing to put the energy in to get that going or at the very least help the leadership to get that going. Then you have not much to want. You have to be happy with what the people who are willing to step up get done, and be happy that you can tag along.

If anything at all does happen, the leadership should be appreciated, not the whole raid. If you want the leaders in World of Warcraft to step up and do more, reward them. Not the whole 25 man, just because it is a 25man.

How about just giving the raid 1 item per boss kill? 10s and 25s. An item that the raid can reward to the players they feel have deserved it most. That the raid can give back to their leadership or whomever stepped up.

An item that does not effect the effectiveness of raiding mind you. Or maybe only after a long time of saving up. So having to save up say 20 of this or that item will get you the extra special reward.

Or maybe Blizz should introduce 20mans? 2 times 10 after all. If guilds have to transfer back from 10 to 25 that means 3 groups of 10, with 5 people left by the wayside.

In the end I don't know how Blizzard will get what they want, I know even less why on earth they want it. I do know that in the end the players won't be happy with it anyways.

Current WoW Mood:


Thursday, October 25, 2012

Skiving off from WoW

Have you ever felt guilty about not playing? 
Maybe an odd question, but it's these sort of questions I ask myself at times to evaluate my game behaviour. 

Let me explain how I got to this one.

Every second wednesday my parents watch our doggies during the day (we have two adoring bratling Cavaliers), and after work we then have diner with them. I personally find this a really pleasant arrangement, because it means that I get to sit down with my parents at least every other week, and as an extra-added bonus we don't have to cook, nor clean up after cooking. 

Anyways, we had a really pleasant time with good food, and good company, and it ended up being about 8.30PM that we were actually home again. Not all that late yet, but since I get up earlyish for work I try to be in bed before 11PM. So we had about 2,5 hours before bedtime....

...I knew I should log in and try to get some more valor points so that I could go get my belt this week before raiding...

...I knew I should log in and do my farm, and some dailies...

...I knew I should really create some flasks for raiding, and in order to that as efficiently as possible I should really spend the time to level my elixir master in alchemy...

But I was completely not looking forward to all the 'Chores' I still had to do in the game, so instead I hung in front of the TV and watched some series about hurricanes. 

It felt somewhat bad, I felt somewhat guilty.

Not only because it feels like I should want to play the game, I mean the expansion is only a few weeks old and already I am not feeling like logging on. But also because I felt like I should really take my responsibility as a raidleader and get my shit done. 

Problem is that I dread even more logging on tonight, because my list of tasks has not become shorter, but my time to do it in has. And that means I'm setting myself up for failure. Which means that I might be badly (or in my eyes badly) prepared for raid this weekend. 

I did not do everything I could reasonably do at least...or did I?

I am trying to convince myself that it's a game and that it should stay fun, but I find myself wondering when the fun is going to happen. 

Current WoW Feeling: