As a healer I think that’s much, much better than any stat they can give you. I’m normally casting so much that my hands are never sitting still, and though I have a tendency to run out of mana, I really wouldn’t want to work more buttons into my already busy healing life, so yes, procs are pretty.
There’s just one thing that makes me very sad about this mace…it stinks for disc priests.
Let me tell you what I’ve read about this mace:
- It has a proc chance of 1%
- It’s supposed to be adding up to about 3% of your healing (in theory that is)
- In practice most logs show about 2% average, where druids score a little higher, and nonhotters a little lower
- It says that it will hit the target you were healing, and then ‘friends’ around it
- ‘Friends’ means party only, some say
- ‘Friends’ means it’s completely bugged and it doesn’t always hit the right people, other say
- Some say that it’s inconsistent, and sometimes hits the person on the other side of the room while missing the person next to the target
- It scales with spellpower, but very, very minimal
Lot of things that are ‘being said’ eh? And not all are too positive.
Well, instead of getting all too negative about what all sorts of people said (since people do like to be negative about all this), I will talk about what I have experienced during raiding so far.
The first round of testing was in holy spec. We did the first 4 bosses in ICC10 and I had some difficulty keeping people up since I'm not used to holy, but hey, I had to give my new mace a chance, right?
Plague and Blood Council were done in discpline, because I wanted to know if it really was as shitty as people suggested it would be.
The logs I used to check this included the new boss in VoA10 since we actually had WG and figured we would try to get some gear for our 10s.
So we had a total of 8 bosses.
So here's what I found out:
- Throughout those wings the total healing done with 'Fountain of Light' was 0.6% of my total healing
- In holy spec, on bosses, the highest I managed was 0.5%
- In disc spec, on bosses, the highest I managed was 0.4%
- It doesn't proc on Glyph of Power Word: Shield
- Echoes of light (the proc from Althor’s Abacus) is healing for about 5 times as much
- Fountain of light is unselective and with this does a lot of overhealing
- It doesn’t proc of absorption (sounds logical I know, just figured I would mention it)
- It doesn’t proc of shadow healing
- There is no funky animation or anything
- It does hit everybody in the area of the person that is receiving the effect
- The average effective healing per tick was about 57
- I had a total of 2171 ticks
- 522 ticks were on boss fights (the other ones were me spamming holy nova like crazy on trash to get my mace to proc)
- The average overhealing was about 75%
- There were 9877 chances for the mace to proc, it procced 362 times, that is 3.6 %
- The procrate is not high enough, or
- The healing done by it is not high enough, or
- The radius should be larger, or
- The healing should be smart, or
- Some combination of the above
- It should proc on Glyph of Power Word: Shield. It's completely bogus that it doesn't and that disc is once again left in the cold with this.
- It should have an animation. Why the hell do the dps weapons/trinkets have valkyr, zombies, and transformations attached, and do healers get shipped off with a proc that is not visible at all, and the mace itself isn't even pleasing to look at.
- Last Word is doing millions more healing than this mace does and that's a tanking weapon -_-
I'm still thinking that a proc that I have to do absolutely nothing extra for is pretty, but seriously Blizz, you could've put a bit more attention into this one.